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Electronic Arts

已上市 · 1万人以上 · 游戏
1.4w 关注38 职位517 员工在脉脉
公司介绍发现动态公司相册招聘职位
公司介绍
Electronic Arts (NASDAQ:EA) 成立于1982年,是数字互动娱乐领域的全球领导厂商,公司业务包含游戏的开发与发行,并为联网的家用主机、行动装置和个人计算机提供内容与在线服务。总部设于加州红木城,有着不少家喻户晓且高质量的作品,如:《战地风云》、《Apex Legends》、《The Sims™》、《Madden NFL》、EA SPORTS™ FC、《极品飞车》、《Titanfall™》、《植物大战僵尸》以及《F1®》等。 在 Electronic Arts,我们的宗旨是“激励世界,同享乐游”。我们让兼具创意、创新和激情的人才共聚一堂,为世界各地的亿万名玩家创造非凡的全新游戏体验。我们知道我们的长处在于员工的多样性。我们保证员工处于包容的文化之中,为其提供学习和领导的机会,让其从事职业生涯中最有影响力、最有价值的工作。 我们把我们的员工放在首位。我们为员工提供全面的、着重于健康和福祉的福利保障,以满足您的需求,并帮助您平衡您的职业生涯和个人生活。我们提供充满活力和共同协作的工作环境,您可通过我们的员工资源小组进行联系和贡献,享受带薪休假、产假和育儿假来平衡工作与生活,另外还有免费的电子游戏等更多福利! Electronic Arts 是一个机会平等的雇主。所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。 (此页面展示的游戏产品并非所有都在中国发行)
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Electronic Arts (EA)
EA SPORTS FC Mobile在上海热招游戏策划和技术美术(偏美术),要求至少3年工作经验,对足球感兴趣,基本英文读写能力,具体岗位要求如下: 1. 212093 - 游戏系统策划:具备系统策划相关经验,熟悉足球 2. 214738 - 游戏运营策划(商业化):熟悉国际化和长线运营手游项目 3. 214717 - 技术美术(角色美术):熟悉欧美写实风格的3D角色相关业务,接触过游戏引擎,具备审美能力 4. 214738 - 技术美术总监(美术):8年以上相关工作经验,团队管理经验,接触过游戏引擎,熟悉游戏美术生产流程和3D模型,具备英文口语能力和审美能力 感兴趣的小伙伴欢迎进入EA官网搜索岗位ID号,投递简历和作品集哦!👉ea.com/careers #游戏策划 #系统策划 #运营策划 #商业化策划 #技术美术偏美术 #3d角色 #技术美术总监 #游戏行业 #上海工作
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Electronic Arts (EA)
EA Create部门正在上海招聘游戏美术总监(未来机会),负责EA知名3A端游,要求英文口语流利,10年+工作经验,游戏行业工作经验,风格不限。 感兴趣的小伙伴去官网搜索ID 213945 投递呀~ #游戏美术 #美术总监 #游戏行业 #3A端游
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Electronic Arts (EA)
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游戏制作人 (保密3A体育端游)80k以上 · 14薪
上海本科及以上10年以上体育游戏制作端游制作
带薪年假#补充医疗保险#五险一金
ID: 214962 Title: Producer - Unannounced 3A Project Location: Hybrid (Shanghai, China) BU: EA SPORTS Reports to: Executive Producer, EA Korea Studio (请到EA官网ea点com/careers投递英文简历) (此岗位负责内部保密3A体育端游,期望10年以上游戏行业相关经验,熟悉中国市场,热爱体育,具备团队管理经验,英文口语流利) EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. You will lead the dedicated China Team and hold final accountability in delivering the China version for success in China. The China Producer will report to the Executive Producer in EA Korea Studio. The ideal candidate for the Producer, Unannounced 3A Project at Electronic Arts is a visionary leader. You have expertise in the Chinese gaming market, a track record in live service PC online games, and skills in collaboration. You excel in, multicultural environments, excel at translating market insights into applicable strategies, and are passionate about delivering world-class gaming experiences tailored to Chinese players. Responsibilities: You will define goals and create the strategy for the China business, aligning our development roadmap with internal and external partners. You will translate Chinese user needs and market expectations into applicable product and service ideas for our project. You will manage the development roadmap for the China build, ensuring technical feasibility, commercial viability, and agreement on our global direction. You will guide the China-dedicated team, establishing organizational structure, core talent, and work methods to the market. Use the support of the entire product development team and the development resources of the China-dedicated team to actually deliver the development roadmap for the China build. Guide collaboration among multiple partners and partner teams, including publishing partners, the internal publishing organization, and the main development team. Define and manage the organizational composition and structure, core talent, and work methods necessary for the success of the China-dedicated team, with all aspects of people management responsibilities. Qualifications: 12+ years of experience in the game industry in China, with a focus on PC online games and live service operations. At least 5 years of hands-on experience managing live service products in the Chinese market, demonstrating commercial success and player engagement. Minimum 2 years in a senior leadership or executive role, overseeing product development, team management, and partner agreement. Experience working with international teams and publishing partners, within a global gaming organization. Familiarity with the unique challenges and opportunities of launching and operating games in China, including regulatory, cultural, and business considerations. We prefer a Bachelor's degree or higher in Game Design, Business, Computer Science, or a related field. Additional certifications or training in project management, product leadership, or related disciplines. Visionary, with the ability to inspire and align diverse teams. Strong communication skills, with a collaborative and inclusive leadership style. Passionate about games and committed to delivering exceptional player experiences. Bonus: Someone with experience with games and an understanding of both Chinese & Korean market Experience bridging local market expertise with global product vision, influencing strategy, player experience, and business growth in one of the world's largest gaming markets.
资深游戏数据分析师(体育游戏)25k-35k · 14薪
上海学历不限3-5年Tableau数据分析
ID: 215325 Title: Senior Analyst - EA SPORTS Location: Hybrid (Shanghai, China) BU: Data & Insights Reports to: Director of Analytics (请到EA官网ea点com/careers投递英文简历) (此岗位负责EA SPORTS系列游戏,期望3年以上互联网行业数据分析相关经验,感兴趣体育游戏,英文口语可沟通) Summary The Data & Insights (D&I) team transforms data into actionable insights that power EA. We guide strategy and governance, build data and AI solutions, and ensure personalization experimentation and analytics; partnering across teams to improve decisions and create more meaningful player experiences. Reporting to the Director of Analytics, you will have an impact on all game systems in EA SPORTS titles, such as Madden Mobile, one of the world's biggest sports gaming franchises. Responsibilities: Analyze player behavior, feature performance, economy health, retention, engagement, and monetization in Madden Mobile and similar mobile sports titles. Partner with Product Managers and Designers to translate business questions into clear, actionable insights. Build dashboards and presentations that communicate performance trends, recommendations, and success criteria to team members. Design telemetry and partner with Data Engineering to improve data quality and scalable analysis. Develop expertise in EA SPORTS titles’ datasets to identify opportunities for product optimization. Model, simulate, and run experiments on complex gameplay systems throughout the development lifecycle. Qualifications: 3+ years of professional experience informing product strategy with data analysis in gaming or adjacent digital products with high independence. Degree in a quantitative field (e.g., Computer Science, Statistics, Economics, or related discipline). Expert–level SQL proficiency with experience extracting insights from complex datasets. Experience designing self-service dashboards using Tableau, Looker, or other similar tools. Experience using Python or similar for analysis, modeling, segmentation, experimentation, or hypothesis testing. Familiarity with mobile live service games, player retention, economy systems, or American football.
游戏客户端开发(保密3A体育端游)45k-55k · 14薪
上海学历不限5-10年客户端开发Kubernetes
ID: 215705 Title: Client Engineer, Unannounced 3A Project Location: Hybrid (Shanghai, China) BU: EA SPORTS Reports to: China Director (Producer) (请到EA官网ea点com/careers投递英文简历,如果简历审核通过,我们会通过邮件联系并邀请测试) (此岗位负责EA内部基于自研引擎保密开发的3A体育端游,期望7年以上游戏开发相关经验,熟悉C++和可视化脚本,英文基本读写) EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Position Overview Develop and maintain features and content for the game client. This role primarily uses C++ and visual scripting. The Software Engineer will work closely with producers, designers, and other engineers to develop game content, integrate platform features, and resolve issues to ensure a high-quality player experience. Working under the guidance of a Lead Engineer and/or Technical Director, the successful candidate will provide accurate task estimates, manage their time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title. The role also involves investigating live-service issues and collaborating with publishing partners to provide technical support. Key Responsibilities Resolve game client technical issues and help deliver a stable and high-quality gameplay experience. Develop new features and maintain existing systems using C++ and visual scripting within the internal engine. Interpret game design requirements and implement game content and platform features. Collaborate closely with other engineers, producers, and game designers to deliver the overall vision of the game. Maintain code quality through code reviews, testing, and bug fixing. Integrate and maintain third-party libraries and SDKs. Support cross-functional teams, including art, design, and production, by developing tools and improving workflows. Required Technical Skills and Experience Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience. 7+ years of software development experience, preferably in the video game industry with live-service experience. Strong proficiency in C++. Experience developing a variety of game features and content, with a strong understanding of UI/UX implementation workflows. Experience with object-oriented design and software architecture. Demonstrated understanding of software engineering best practices. Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues. Experience shipping at least one commercial video game title; live-service experience is a plus. Additional Skills Experience in networking, rendering, AI, or animation systems is a plus. Experience with or knowledge of visual scripting systems or equivalent UI frameworks used in commercial game engines. Experience with or knowledge of mobile game development is not required but would be considered an asset. Proficiency with modern AI-assisted and agentic engineering tools. Passion for video games and a commitment to creating high-quality player experiences. Soft Skills Proficiency in Korean or English is preferred but not required. Ability to work effectively in a dynamic and collaborative team environment. Continuously seeks opportunities to improve product quality and team productivity. Ability to quickly learn and apply new technologies, concepts, and solutions. Demonstrates strong ownership, accountability, and commitment to delivering results.
资深产品运营经理(射击端游)40k-70k · 14薪
上海学历不限5-10年端游游戏社区运营
ID: 214946 Title: Product Market Lead, Shooters China Location: Hybrid (Shanghai, China) BU: Publishing China Reports to: Head of Publishing, Shooters China (此岗位负责EA 知名3A IP 射击端游在国内市场的产品运营工作。要求英文口语可沟通,熟悉射击端游产品在中国市场的运营。如果您感兴趣的话,欢迎到EA官网投递英文简历ea点com/careers) Product Market Lead, Shooters China transforms China market signals into decision-grade insight and structured recommendations that improve live service performance. You will oversee the full Product × Market Pod for shooter games in China, including from signal, validation to studio engagement and learning. This role reports directly to the Head of Publishing, Shooters China, ensuring that the General Manager, Greater China, grounds all product recommendations commercially and aligns them to country-level commercial performance. Responsibilities: Manage Shooter Games China Decision Intelligence You are accountable for building one view of performance and player response across: Gameplay and mode engagement Retention and cohort shifts Economy performance and monetisation elasticity Live Ops resonance and seasonal pace Community sentiment and creator signals GTM alignment and timing Platform and regulatory constraints 2. Deliver “What / Why / What Next” Convert Measurement movement into structured hypotheses 3. China Content & Cultural Relevance Input You act as the disciplined interpreter of China player behavior. 4. Ecosystem Intelligence You translate competitor learning into concrete experiments and recommendations. 5. Recommendation Craft & Impact Framing Be rooted in a diagnosed driver and align product and GTM implications 6. Forecast Narrative Ownership (China) Own the narrative and market-level assumptions. 7. Structured Governance & Studio Engagement Partner with Franchise as the formal Studio conduit 8. Learning Loop Ownership Ensure expected impact and assumptions are documented and Translate outcomes into reusable playbooks Qualifications: 8+ years in FPS live service product, publishing, strategy, analytics, or growth Strong understanding of FPS live service economics (retention, monetisation, payer segmentation, LTV) Deep familiarity with China FPS player behaviour and competitive landscape Commercial literacy (ROI, sensitivity, exposure framing) Proactively working in a cross cultural environment Mandarin required; English strongly preferred Active player of FPS / shooter category preferred
服务器开发25k-35k · 14薪
上海本科及以上3-5年
定期体检#五险一金#意外险#补充医疗保险#带薪年假#团建聚餐#餐补#通讯补贴#零食下午茶#交通补助
Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 作为一名软件工程师,您将参与游戏及线上服务的功能设计和实现,在游戏开发过程中扮演至关重要的角色。您将直接向高级服务器工程师汇报。 工作职责: 维护现有服务器端代码, 以确保代码的质量 有效率地诊断并解决复杂技术问题,以减少游戏服务中断和停服可能 负责支持质量测试和部署工具以及流程开发 负责服务功能开发,包含计划,协调,文档记录,并确保如期交付 高效地与团队人员,运营团队和外部合作伙伴沟通和合作 通过有效的对话、团队合作以及为初级团队成员提供指导来展示影响力。 职位要求: 至少3年游戏服务器相关开发经验 对常用服务器端开发技术深入的理解 熟悉Java编程语言和相关调试工具 有Linux平台开发和容器化化应用经验 (e.g., Docker) 有版本管理和分支开发经验 熟悉网络编程和TCP、UDP、HTTP、Webstock等协议 熟悉数据库和数据缓存的开发 熟悉面向对象编程和设计模式 有大型网络游戏经验,有手机游戏开发经验 熟悉数据库技术/优化,例如 SQL 和 NoSQL 解决方案 与技术人员和非技术人员进行良好的交流 熟练读写英语文档 Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
游戏安全分析20k-35k · 14薪
上海学历不限3-5年SQLPython
交通补助#餐补#超长假期#补充公积金#工作生活平衡#补充医疗保险#绩效奖金
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号214748进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/z2PL6 Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Respawn Entertainment is looking for a Games Security Analyst to help support anti-cheat initiatives for Apex Legends. We are looking for someone with an understanding of multiplayer games, anti-cheat philosophies, and who is passionate about security principles and keeping games fair. What You'll Do... • Work with teams across EA to effectively guide the use of resources in the battle against cheaters. • Document and propose new internal processes or improvements. • Assist in the planning & implementation of new security projects and processes. • Monitor various metrics and KPIs to identify bad behaviors impacting the health of the game. • Investigate, document, and communicate about reported cheaters, cheats, exploits, and any other bad behavior that affects the game. • Monitor the landscape of cheaters and cheat communities to document the latest trends and activities, as well as raising flags when needed to alert others. You Will Have... • Familiarity of different types of cheats and how they work, particularly for FPS games. • Basic experience with anti-cheat technologies. • General understanding of how online games work, including rendering, networking, and databases. • Experience querying datasets with SQL. You’ll Get Bonus Points if You Have... • Native fluency in Mandarin language (reading/writing) • Basic knowledge of the Asian streaming services and gaming eco systems • Basic knowledge of a programming language that can be used for scripting, such as Python. • Familiarity with account security and account takeover activities. • An avid FPS gamer About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
中国发行负责人(射击端游)70k以上 · 14薪
上海学历不限10年以上游戏社区运营游戏活动运营
ID: 214948 Title: Head of Publishing, Shooters China Location: Hybrid (Shanghai, China) BU: Publishing China Reports to: General Manager, EA Publishing China (请到EA官网ea点com/careers投递英文简历) (此岗位负责EA知名3A IP 射击端游,期望8年以上游戏发行相关经验,熟悉FPS射击游戏,中国市场发行经验,团队管理经验,英文口语流利) Summary The Technical Art Director reports to the Head of Art and leads the Technical Art function across FC Mobile. This role is responsible for elevating visual quality, improving content creation efficiency, and enabling artists to deliver world-class football experiences at scale. Working closely with Art, Design, Engineering, and Production leaders, the Technical Art Director drives technical art strategy, team development, workflow innovation, and the adoption of new technologies that support both creative excellence and production efficiency. Responsibilities Lead and develop a multidisciplinary Technical Art team, fostering a culture of creativity, collaboration, continuous learning, and high-quality execution. Partner with Art Directors, Design, Engineering, and Production leaders to establish a shared vision for visual quality and ensure that creative goals can be delivered efficiently at scale. Drive improvements to content creation workflows, asset pipelines, and production processes that enable artists to work more effectively and consistently across the project. Champion visual quality across player authenticity, stadium presentation, environments, lighting, cinematics, and overall game presentation, helping teams achieve a cohesive and engaging player experience. Identify opportunities to improve team productivity through automation, AI-assisted workflows, new tools, and emerging content creation technologies. Guide teams through evolving production challenges by balancing artistic ambition, development efficiency, technical constraints, and business priorities. Stay current on industry trends, creative technologies, and best practices, translating new ideas into practical solutions that improve both product quality and team effectiveness. Required Qualifications 8+ years of experience in game development, with experience leading art, technical art, or content production teams. Proven ability to drive visual quality across multiple content disciplines, including characters, environments, presentation, animation, or cinematics. Experience leading cross-functional initiatives involving Art, Design, Engineering, and Production teams. Strong understanding of modern game content creation workflows and real-time game development pipelines. Demonstrated ability to improve team effectiveness through workflow optimization, process improvement, or technology adoption. Strong communication, leadership, organizational, and stakeholder management skills. Proven track record of delivering high-quality products in fast-paced development environments. Strong learning agility and the ability to adapt to changing technologies, team structures, and product needs. Preferred Qualifications Experience with football, sports, or live service game development. Passion for football and an understanding of player authenticity, broadcast presentation, and sports entertainment. Experience working with character scanning, motion capture, digital human workflows, lighting, rendering, or cinematic content creation. Familiarity with Unreal Engine, Unity, or other real-time content creation platforms. Experience adopting AI-assisted workflows, automation solutions, or emerging creative technologies. Experience leading globally distributed teams and external development partners.
关卡美术20k-35k · 14薪
上海学历不限3-5年游戏场景设计地图编辑
ID: 215999 Title: Level Artist Location: Shanghai (此岗位负责知名3A射击端游,要求熟悉射击游戏关卡美术/地编经验,具备基本英文读写能力即可,请到EA官网投递简历,并请附带欧美写实风格作品集www.ea.com/careers) Studio: Create APAC EA Create APAC is a highly engaged content creation team within EA Worldwide Studios. We are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with game team partners around the world, we deliver consistent, high-quality content that supports product goals, visual standards, and player experience. We are looking for pioneers who can take clear ownership, solve production challenges, and deliver measurable results in a fast-growing studio environment. Roles and responsibilities: You will report to APAC studio leadership and be responsible for delivering final map visuals for an EA franchise, meeting agreed quality bars, milestone expectations, and technical requirements. Working with the team, you will contribute to visual direction, validate concepts through clear benchmarks, and execute assigned scope from planning through final delivery. You are expected to make clear commitments, track progress against those commitments, and complete agreed deliverables on time and to quality. You will communicate closely with project leadership and craft leadership to ensure alignment with game design, visual direction, production priorities, and overall product goals. Bring assigned levels through each development phase, from concept and blockout support to production, polish, bug fixing, and final quality validation. Proactively communicate progress, risks, dependencies, and blockers with stakeholders through regular updates, reviews, and milestone check-ins. Identify and address risks, dependencies, and constraints related to level art, environment quality, performance, and gameplay readability while maintaining AAA quality standards. Incorporate feedback from leadership reviews, research, playtest data, and design input to improve multiplayer readability, navigation, cover quality, and overall player experience. Provide and receive feedback in a constructive and solution-focused manner, with clear suggestions for improving tools, workflows, processes, and final in-game quality. Qualifications: You have shipped at least one AAA title, have 3+ years of professional level art experience, and can demonstrate the following: Experience working on multiplayer shooter games as a level artist and/or strong practical understanding as an active player. Strong layout, composition, environment creation, set dressing, and gameplay readability skills, supported by portfolio examples or shipped work. Familiarity with advanced game engines and the ability to work within technical constraints, performance budgets, and established production pipelines. Ability to work with internal and external partners to implement an approved visual direction and deliver assets or level areas to defined quality standards. Strong interest in environmental aesthetics, including mood, lighting, material language, composition, storytelling, and player navigation. Ability to break down assigned work into clear tasks, provide reliable estimates, update priorities with production, and deliver against agreed schedules. Ability to work effectively in a multidisciplinary team across art, design, engineering, production, and external development partners.
213641 (资深)游戏服务器开发 - Java35k-55k · 14薪
上海学历不限5-10年
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号213641进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zp9O5 Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 作为一名软件工程师,您将在系统架构设计过程中扮演至关重要的角色。您将深入参与基础模块和核心服务的技术设计和实现,并直接向技术总监汇报。 岗位职责: • 开发和维护服务器端代码,确保其健壮性。 • 负责功能开发过程中的服务封装、框架设计、数据库存储和数据缓存的技术设计。 • 监督服务器端任务,并开发工具以确保游戏服务器的正常运行。 • 负责服务功能开发,包含计划,协调,文档记录,并确保如期交付 • 排查复杂的服务器相关技术问题,尽量减少关键问题的发生,减少停机时间和服务中断。 • 与团队成员、利益相关者、运维团队以及外部合作伙伴紧密协作。 • 通过沟通、团队协作以及为初级团队成员提供指导来展现影响力。 任职资格: • 至少6年服务器开发经验。 • 精通Java/C++/Go中的至少一种编程语言。 • 熟悉常见网络协议(如TCP、UDP、HTTP和Websocket)。 • 熟悉关系型数据库(如MySQL或Postgres)和非关系型数据库(如DocumentDB)以及内存数据存储(如Redis)。 • 了解容器和无服务器技术(如Docker、Kubernetes)。 • 有Linux平台开发经验。 • 有使用版本控制软件(如Perforce和Git)的经验。 • 具备出色的调试能力。 • 参与过至少一个大型在线游戏的开发并成功上线。 • 熟悉Agile/Scrum开发方法论者优先。 • 熟练读写英语文档 Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
游戏角色原画师30k-40k · 14薪
上海学历不限3-5年角色原画PhotoShop
ID: 215913 Title: Concept Artist - Character (请到EA官网ea点com/careers投递简历和欧美写实风格作品集) (此岗位负责EA知名3A射击端游大作,写实风格,角色原画经验;要求具备基本英文读写能力) Studio: Create APAC EA Create APAC is a highly engaged content creation team within EA Worldwide Studios. We are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with game team partners around the world, we deliver consistent, high-quality content that supports product goals, visual standards, and player experience. We are looking for pioneers who can take clear ownership, solve production challenges, and deliver measurable results in a fast-growing studio environment. Roles and responsibilities: You will work as part of the Create APAC team and be responsible for developing character concept designs, including characters, costumes, outfits, hairstyles, gear, and accessories. Working under the guidance of the Art Director, you will create concepts that align with established worldbuilding, seasonal themes, visual direction, gameplay requirements, and product goals. You will explore, iterate, and validate design ideas through sketches, paintovers, quick visual studies, and rapid 3D models or sculpts, taking concepts from early research and development through approved final designs. You will collaborate closely with game design, art direction, development direction, production, and 3D art leads to ensure concepts are visually compelling, practical to build, and delivered against agreed milestone expectations. Make clear commitments, track progress against those commitments, and complete assigned deliverables on time and to the required quality standard. Proactively communicate progress, risks, dependencies, and blockers through regular reviews, production updates, and milestone check-ins. Incorporate guidance and feedback from stakeholders in a constructive and solution-focused manner, balancing creative ambition with production, gameplay, and technical requirements. Identify and address design challenges throughout the research and development process, including shape language, functionality, visual hierarchy, theme alignment, and consistency with the established game world. Create clear and effective concept presentations that communicate design intent and showcase proposed in-game content in the best possible light. Provide production-ready visual information that enables 3D artists and development partners to interpret and implement approved concepts accurately. Qualifications: You have 0–5 years of professional game development experience and can demonstrate the following: Strong character concept design skills, with a focus on anatomy, costume design, clothing manufactory, hairstyles, gear, accessories, and character identity. High proficiency with 2D art software such as Adobe Photoshop. Ability to use rapid 3D modelling, blockouts, paintovers, and other visualisation methods to explore and communicate design ideas efficiently. Experience using AI-assisted creative tools for ideation, iteration, rendering, and workflow acceleration, with the ability to evaluate, refine, and integrate outputs into a professional concept art pipeline while responsibly handling confidential information, intellectual property, source material, and production data. Good understanding of character research and development processes, concept-to-production workflows, and game art pipelines. Strong understanding of shape language, composition, layout, proportion, color, lighting, material definition, mood, and visual storytelling. Ability to design believable and visually distinctive characters that support an established world, narrative context, gameplay role, and visual direction. Ability to receive feedback from multiple stakeholders, respond constructively, and revise work while maintaining clarity of design intent. Ability to break down assigned work into clear tasks, provide reliable estimates, update priorities with production, and deliver against agreed schedules. Ability to work effectively in a multidisciplinary team across concept art, 3D art, design, production, and development leadership. A portfolio demonstrating high-quality character concept art, including examples of character exploration, anatomy, costume design, outfit variations, turnarounds, detail callouts, and final presentation.
游戏服务端开发(保密3A体育端游)45k-55k · 14薪
上海学历不限5-10年后端开发JavaScript
ID: 215702 Title: Server Engineer, Unannounced 3A Project Location: Hybrid (Shanghai, China) BU: EA SPORTS Reports to: China Director (Producer) (请到EA官网ea点com/careers投递英文简历和游戏经历,如果简历审核通过,我们会通过邮件联系并邀请测试) (此岗位负责EA内部基于自研引擎保密开发的3A体育端游,期望7年以上服务端开发相关经验,熟悉Node.js/TypeScript/JavaScript 等,英文基本读写) EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Position Overview Develop and maintain backend services and systems that power game features and live operations. This role primarily uses TypeScript, Node.js, MongoDB, gRPC, and Kubernetes. The Software Engineer will work closely with producers, designers, and other engineers to develop game systems, integrate platform services, and resolve technical issues to ensure a high-quality player experience. Working under the guidance of a Lead Engineer and/or Technical Director, the successful candidate will provide accurate task estimates, manage their time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title. The role also involves investigating live-service issues and collaborating with publishing partners to provide technical support and operational stability. Key Responsibilities Resolve game server technical issues and help deliver stable, scalable, and reliable backend services. Develop new features and maintain existing systems using TypeScript, Node.js, MongoDB, gRPC, and related technologies. Interpret game design and business requirements and implement backend systems and platform integrations. Collaborate closely with engineers, producers, and game designers to deliver the overall vision of the game. Maintain code quality through code reviews, testing, monitoring, and bug fixing. Integrate and maintain third-party libraries, SDKs, and platform services. Work closely with publishing partners to support live-service operations and ensure service stability. Required Technical Skills and Experience Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience. 7+ years of software development experience, preferably in the video game industry with live-service experience. Strong proficiency in Node.js, JavaScript, and/or TypeScript. Experience developing backend systems and game services using modern web technologies, gRPC, and/or RESTful APIs. Experience operating and supporting live services in large-scale Kubernetes environments. Experience designing and developing scalable distributed systems and backend services. Demonstrated understanding of software engineering best practices. Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues. Experience shipping at least one commercial video game title; live-service experience is a plus. Additional Skills Experience with Redis, MongoDB, or similar data technologies is a plus. Experience designing, developing, or operating microservices architecture (MSA) systems is a plus. Familiarity with cloud-native technologies and containerized service deployment is a plus. Proficiency with modern AI-assisted and agentic engineering tools. Passion for video games and a commitment to creating high-quality player experiences. Soft Skills Proficiency in Korean or English is preferred but not required. Ability to work effectively in a dynamic and collaborative team environment. Continuously seeks opportunities to improve product quality and team productivity. Ability to quickly learn and apply new technologies, concepts, and solutions. Demonstrates strong ownership, accountability, and commitment to delivering results.
游戏项目管理 - FC Mobile30k-45k · 14薪
上海学历不限5-10年游戏计算机软件
餐补#交通补助#带薪年假#股票期权#绩效奖金#补充医疗保险#超长假期#补充公积金
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号215676进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zzhJb Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom. EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide. As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance. Reports to: Studio Development Director Location: Shanghai, China Main Responsibilities Tools Project Management · You will lead planning, execution, and delivery of tools that support our live operations and feature development. · You will define and prioritize product backlogs for tools such as our live ops automation systems, content configuration pipelines, and productivity-enhancing utilities. · You will monitor progress, resolve blockers, and ensure delivery of high-quality tools. Partner Engagement · You will be the bridge between our internal customers (e.g., live ops, feature, and content teams) and the tools development team. · You will gather requirements, define clear specifications, and ensure tool features align with user needs. · You will conduct regular reviews, demos, and feedback loops with our partners to drive continuous improvement. Technical Collaboration · You will work with our engineers to ensure technical feasibility implementation of tools. · You will participate in solution design discussions and offer insights based on prior game tools development experience. · You will help establish standards, documentation, and workflows for tool usage and maintenance. Process & Efficiency Improvement · You will identify opportunities to optimize development pipelines and operational workflows through tooling. · You will advocate for automation and data-driven solutions to improve productivity. Qualifications & Requirements · 5+ years of experience in project management within the game industry, with at least 3 years working directly on game tools development. · Technical background, with familiarity in tools architecture, backend systems, and live operations workflows. · Proficiency in English and Mandarin (both verbal and written). · Passion for games, with an interest in soccer being. · Proficiency with project management tools (e.g., Jira, Confluence) and version control systems. · Experience with live ops content delivery workflows and configuration systems. · Familiarity with game engines such as Unity or Unreal. · Understanding of database management and API integration for tools development. · Experience in Agile/Scrum environments. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
游戏美术总监 - Create50k-70k · 14薪
上海学历不限10年以上设计总监英文可沟通
ID: 216022 Title: Art Director - Create Location: Onsite (Shanghai, China) BU: EA Create APAC Reports to: Head of Creative (请到EA官网ea点com/careers投递简历和作品集) (此岗位负责3A射击端游以及未来其他项目,需要具备5年以上游戏美术管理/游戏关卡场景相关经验,以及团队管理经验,英文口语可沟通) Studio: Create EA Create is a highly-engaged content creation team within EA Worldwide Studios. We are creatively driven and focused on high end visual production across multiple genres and art styles. Working with our game team partners around the world, we share a unified passion for creating amazing experiences and industry leading visuals. We seek pioneers who cut new paths and conquer challenges in our fast growing future Roles and responsibilities: You will help Create engage with one of our key franchise partners and be accountable for the quality of the content and partnership. Working with the team, you will brainstorm and pitch the direction, prove the concept and execute on the delivery. You are responsible for making and completing the commitment. You will work with the art team on daily basis and coordinate with the design team. You will communicate closely with external franchise leadership and ADs, to make sure we are always aligned with the right direction and keep traction of the changes. You will report to Create Head of Creative Skills Have a solid experience of game art and game development, have shipped multiple game titles in the role of art director. Have a solid experience of providing art direction, able to showcase a direction to franchise leadership and push to an alignment. Have a solid experience of Map creation. Can collaborate with multiple domains representing art, and achieve a common target in combination of art, gameplay, performance and unique franchise features. Have a strong storytelling capability under a consistent visual language. Have the capability to leverage concept, 3D, lighting, VFX and audio to realize a designed narrative. Or alternatively, you could drive the whole pipeline of cosmetic from concept, to 3D, animation and integration. Able to provide in time, effective feedback to the art team, make happen execution according to commitment. Able to maintain team health status. Have a fluent English skill, able to run art presentation to both internal and external team. 10+ years in Game industry and 5+ years in senior roles (AD or Lead) Team leadership experience, has effectively lead a team, preferred to have people manager experience.
游戏美术总监 - 足球手游50k-80k · 14薪
上海本科及以上10年以上游戏主美
餐补#带薪年假#五险一金
ID: 214738 Title: Art Director - FC Mobile Location: Hybrid (Shanghai, China) BU: FC Mobile Shanghai Studio Reports to: Head of Art (请到EA官网ea点com/careers投递简历和作品集) (此岗位负责EA SPORTS知名足球手游FC Mobile项目,需要具备8年以上游戏美术管理/PBR流程/游戏场景角色相关经验,以及团队管理经验,英文基本沟通) Summary The Art Director reports to the Head of Art and leads the Art function across FC Mobile. This role is responsible for elevating visual quality, improving content creation efficiency, and enabling artists to deliver world-class football experiences at scale. Working closely with Art, Design, Engineering, and Production leaders, the Art Director drives art strategy, team development, workflow innovation, and the adoption of new technologies that support both creative excellence and production efficiency. Responsibilities Lead and develop a multidisciplinary Art team, fostering a culture of creativity, collaboration, continuous learning, and high-quality execution. Partner with Art Directors, Design, Engineering, and Production leaders to establish a shared vision for visual quality and ensure that creative goals can be delivered efficiently at scale. Drive improvements to content creation workflows, asset pipelines, and production processes that enable artists to work more effectively and consistently across the project. Champion visual quality across player authenticity, stadium presentation, environments, lighting, cinematics, and overall game presentation, helping teams achieve a cohesive and engaging player experience. Identify opportunities to improve team productivity through automation, AI-assisted workflows, new tools, and emerging content creation technologies. Guide teams through evolving production challenges by balancing artistic ambition, development efficiency, technical constraints, and business priorities. Stay current on industry trends, creative technologies, and best practices, translating new ideas into practical solutions that improve both product quality and team effectiveness. Required Qualifications 8+ years of experience in game development, with experience leading art, technical art, or content production teams. Proven ability to drive visual quality across multiple content disciplines, including characters, environments, presentation, animation, or cinematics. Experience leading cross-functional initiatives involving Art, Design, Engineering, and Production teams. Strong understanding of modern game content creation workflows and real-time game development pipelines. Demonstrated ability to improve team effectiveness through workflow optimization, process improvement, or technology adoption. Strong communication, leadership, organizational, and stakeholder management skills. Proven track record of delivering high-quality products in fast-paced development environments. Strong learning agility and the ability to adapt to changing technologies, team structures, and product needs. Passion for sports or football Preferred Qualifications Experience with football, sports, or live service game development. Passion for football and an understanding of player authenticity, broadcast presentation, and sports entertainment. Experience working with character scanning, motion capture, digital human workflows, lighting, rendering, or cinematic content creation. Familiarity with Unreal Engine, Unity, or other real-time content creation platforms. Experience adopting AI-assisted workflows, automation solutions, or emerging creative technologies. Experience leading globally distributed teams and external development partners.
213183 客户端主程 - 玩法30k-45k · 14薪
上海本科及以上5-10年
Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 你将汇报给技术总监。 岗位职责: 巩固我们现有的游戏,基于我们现有游戏的基础上,开发新的游戏内容,从而保证我们的游戏在相应市场上的领先地位。 你将带领Gameplay开发小组开展工作,并为团队发展制定计划。 你将负责开发核心游戏动画、AI 功能模块以及游戏模式。 提升 AI 和动画的性能和响应速度,以提升玩家体验。 你将负责开发和优化游戏插件和工具,以提高流程效率。 使用工具分析识别AI和动画中的性能瓶颈,提供优化解决方案。 与 GD 和艺术团队合作,探索并提升动画质量和游戏体验。 任职资格: 熟练掌握C++。 8年以上游戏引擎开发经验。 拥有动画开发经验,掌握 3D骨骼动画技术。 拥有游戏性能优化及游戏稳定性提升经验。 熟悉游戏实现中的帧同步和状态同步机制。 具有团队项目管理经验者优先。 良好的英文读写能力。 Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。