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Electronic Arts

已上市 · 1万人以上 · 游戏
1.4w 关注71 职位521 员工在脉脉
公司介绍发现动态公司相册招聘职位
公司介绍
Electronic Arts (NASDAQ:EA) 成立于1982年,是数字互动娱乐领域的全球领导厂商,公司业务包含游戏的开发与发行,并为联网的家用主机、行动装置和个人计算机提供内容与在线服务。总部设于加州红木城,有着不少家喻户晓且高质量的作品,如:《战地风云》、《Apex Legends》、《The Sims™》、《Madden NFL》、EA SPORTS™ FC、《极品飞车》、《Titanfall™》、《植物大战僵尸》以及《F1®》等。 在 Electronic Arts,我们的宗旨是“激励世界,同享乐游”。我们让兼具创意、创新和激情的人才共聚一堂,为世界各地的亿万名玩家创造非凡的全新游戏体验。我们知道我们的长处在于员工的多样性。我们保证员工处于包容的文化之中,为其提供学习和领导的机会,让其从事职业生涯中最有影响力、最有价值的工作。 我们把我们的员工放在首位。我们为员工提供全面的、着重于健康和福祉的福利保障,以满足您的需求,并帮助您平衡您的职业生涯和个人生活。我们提供充满活力和共同协作的工作环境,您可通过我们的员工资源小组进行联系和贡献,享受带薪休假、产假和育儿假来平衡工作与生活,另外还有免费的电子游戏等更多福利! Electronic Arts 是一个机会平等的雇主。所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。 (此页面展示的游戏产品并非所有都在中国发行)
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Electronic Arts (EA)
EA SPORTS FC Mobile在上海热招游戏策划和技术美术(偏美术),要求至少3年工作经验,对足球感兴趣,基本英文读写能力,具体岗位要求如下: 1. 212093 - 游戏系统策划:具备系统策划相关经验,熟悉足球 2. 214738 - 游戏运营策划(商业化):熟悉国际化和长线运营手游项目 3. 214717 - 技术美术(角色美术):熟悉欧美写实风格的3D角色相关业务,接触过游戏引擎,具备审美能力 4. 214738 - 技术美术总监(美术):8年以上相关工作经验,团队管理经验,接触过游戏引擎,熟悉游戏美术生产流程和3D模型,具备英文口语能力和审美能力 感兴趣的小伙伴欢迎进入EA官网搜索岗位ID号,投递简历和作品集哦!👉ea.com/careers #游戏策划 #系统策划 #运营策划 #商业化策划 #技术美术偏美术 #3d角色 #技术美术总监 #游戏行业 #上海工作
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Electronic Arts (EA)
EA Create部门正在上海招聘游戏美术总监(未来机会),负责EA知名3A端游,要求英文口语流利,10年+工作经验,游戏行业工作经验,风格不限。 感兴趣的小伙伴去官网搜索ID 213945 投递呀~ #游戏美术 #美术总监 #游戏行业 #3A端游
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Electronic Arts (EA)
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中国发行负责人(射击端游)70k以上 · 14薪
上海学历不限10年以上射击端游游戏平台运营
ID: 214948 Title: Head of Publishing, Shooters China Location: Hybrid (Shanghai, China) BU: Publishing China Reports to: General Manager, EA Publishing China (请到EA官网ea点com/careers投递英文简历) (此岗位负责EA知名3A IP 射击端游,期望8年以上游戏发行相关经验,中国市场发行经验,团队管理经验,英文口语流利,对FPS射击游戏感兴趣) Head of Publishing, Shooters China will be responsible for EA shooter franchise publishing in the market. You will use market information and intelligence to provide feedbacks and suggestions to franchise. You will also manage publishing partner in the market to improve performances. You will manage Go To Market and Goals to the franchises. You will report to General Manager of EA Publishing China. Market & Product Research You will monitor China and global FPS game market trends, focusing on core player demands, monetization models, and competitive landscape. This includes tracking trends across sub-genres like tactical shooters, hero shooters, and battle royales. You will analyze genre evolution paths of leading FPS franchises. Additionally, you will track gameplay improvement trends in both global and Chinese markets. Product Strategy Development You will deconstruct core game loops, meta systems and player retention mechanisms of successful FPS titles for us. You will develop FPS-specific product evaluation frameworks and localization best practices for us. You will manage in market local research, suggestions and learning cycles, to recommend and suggest adjustments to the franchise. Cross-regional Coordination You will lead agreement between global development and China publishing teams You will manage localization processes including cultural adaptation Data-driven Decision Making You will integrate market data, operational metrics and competitor intelligence You will establish product health monitoring systems Executive Reporting You will produce professional research reports and presentations You will present recommendations to senior leadership Qualifications: 8+ years in the game industry with proven experience in FPS game publishing in China Deep and demonstrated understanding of renowned FPS games. This understanding covers their gameplay mechanics, esports ecosystems, community culture, and global market performance. Additionally, hands-on experience operating at least one well-known international IP FPS game. Experience working in multinational game companies is preferred. We require an in-depth understanding of the China FPS game market, including knowledge of player demographics, regulatory environment, competitive dynamics, and preferences. Excellent communication and collaboration skills Native Chinese and fluent business English
游戏服务端开发(保密3A体育端游)45k-55k · 14薪
上海学历不限5-10年后端开发TypeScript
ID: 215702 Title: Server Engineer, Unannounced 3A Project Location: Hybrid (Shanghai, China) BU: EA SPORTS Reports to: China Director (Producer) (请到EA官网ea点com/careers投递英文简历和游戏经历,如果简历审核通过,我们会通过邮件联系并邀请测试) (此岗位负责EA内部基于自研引擎保密开发的3A体育端游,期望7年以上服务端开发相关经验,熟悉Node.js/TypeScript/JavaScript 等,英文基本读写) EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Position Overview Develop and maintain backend services and systems that power game features and live operations. This role primarily uses TypeScript, Node.js, MongoDB, gRPC, and Kubernetes. The Software Engineer will work closely with producers, designers, and other engineers to develop game systems, integrate platform services, and resolve technical issues to ensure a high-quality player experience. Working under the guidance of a Lead Engineer and/or Technical Director, the successful candidate will provide accurate task estimates, manage their time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title. The role also involves investigating live-service issues and collaborating with publishing partners to provide technical support and operational stability. Key Responsibilities Resolve game server technical issues and help deliver stable, scalable, and reliable backend services. Develop new features and maintain existing systems using TypeScript, Node.js, MongoDB, gRPC, and related technologies. Interpret game design and business requirements and implement backend systems and platform integrations. Collaborate closely with engineers, producers, and game designers to deliver the overall vision of the game. Maintain code quality through code reviews, testing, monitoring, and bug fixing. Integrate and maintain third-party libraries, SDKs, and platform services. Work closely with publishing partners to support live-service operations and ensure service stability. Required Technical Skills and Experience Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience. 7+ years of software development experience, preferably in the video game industry with live-service experience. Strong proficiency in Node.js, JavaScript, and/or TypeScript. Experience developing backend systems and game services using modern web technologies, gRPC, and/or RESTful APIs. Experience operating and supporting live services in large-scale Kubernetes environments. Experience designing and developing scalable distributed systems and backend services. Demonstrated understanding of software engineering best practices. Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues. Experience shipping at least one commercial video game title; live-service experience is a plus. Additional Skills Experience with Redis, MongoDB, or similar data technologies is a plus. Experience designing, developing, or operating microservices architecture (MSA) systems is a plus. Familiarity with cloud-native technologies and containerized service deployment is a plus. Proficiency with modern AI-assisted and agentic engineering tools. Passion for video games and a commitment to creating high-quality player experiences. Soft Skills Proficiency in Korean or English is preferred but not required. Ability to work effectively in a dynamic and collaborative team environment. Continuously seeks opportunities to improve product quality and team productivity. Ability to quickly learn and apply new technologies, concepts, and solutions. Demonstrates strong ownership, accountability, and commitment to delivering results.
游戏制作人 - 运营向 (知名足球手游)40k-70k · 14薪
上海学历不限5-10年
ID: 216144 Title: Live Producer - FC Mobile Location: Shanghai (此岗位负责知名IP足球手游,要求具备游戏长线规划运营live services / F2P 经验,热爱足球,英文口语可沟通。请到EA官网投递中英文简历,并请附带足球相关经验和理解www.ea.com/careers) https://taou.cn/zsG1x EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide. As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance. Role Overview We are looking for a Liver Producer to lead the Live Service direction for FC Mobile. This role will own the long-term Live strategy and product roadmap, working across Live Operations, Feature, Gameplay, Monetization, Community, and Marketing to create a compelling and sustainable experience for players. Beyond individual Live Service event design, this role is expected to think at the product level — defining priorities, connecting systems and content, and helping the team continuously evolve the game based on player needs, football moments, and business opportunities. Responsibilities Own the Live Service strategy and roadmap, defining priorities across engagement, retention, and monetization. Lead the Live Design team and evolve Live systems and features that support long-term player motivation and a healthy game economy. Build a strong seasonal and event framework around the real-world football calendar, major tournaments, clubs, players, and football culture. Connect Gameplay, progression, events, and monetization into a coherent long-term player journey. Partner closely with Live Operations, Community, Marketing, Analytics, and Development teams to align product priorities and execution. Use player insights, community feedback, and data to identify opportunities and continuously improve the Live experience. Balance the needs of different player segments, from casual football fans to highly engaged competitive and paying players. Support and mentor the Live Design team, improving design quality, product thinking, and decision-making. Contribute to the overall product direction and priorities of the game beyond the immediate Live roadmap. Requirements Extensive experience in Live Service / F2P mobile game design, ideally in a senior or lead product/design role. Strong understanding of long-term retention, progression, game economy, engagement, and monetization. Proven ability to design and operate interconnected systems rather than isolated features or one-off events. Strong product judgment and ability to translate player needs and business goals into clear product priorities. Experience using data and player insights to drive product decisions and iteration. Strong cross-functional leadership and communication skills. Passion for football and a strong understanding of football games, football fans, and the global football calendar.
(资深)全栈工程师40k-55k · 14薪
上海学历不限5-10年
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号216149进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zsKqk Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 职位概述 我们正在寻找一名高级工具软件工程师,主导工具平台的建设。你将作为核心工程师领导复杂工具系统及其核心模块的开发,借助AI等技术搭建创新性的内容管理平台。该职位将向工具团队技术总监汇报. 工作职责 • 深入理解内容运营业务流程,主导需求分析与讨论,协调相关团队沟通,推动工具平台功能规划与建设; • 结合需求规划和业务发展方向,负责工具平台技术架构设计与演进; • 带领团队开发跨服务的工具平台,协调团队成员及相关团队共同推进产品交付,系统化维护线上稳定性; • 在团队内推动架构设计、代码开发等方面的最佳实践,指导和培养团队工程师,提升团队技术能力; • 编写技术文档和使用指南,向非技术团队清晰传达技术理念,推动业务与技术之间的有效权衡与决策; • 运用AI及其他前沿技术,持续创新并提升内容运营工具的功能体验和运营效率。 任职资格 • 计算机科学 / 软件工程或相关专业本科及以上学历; • 8年以上游戏运营平台相关的专业软件开发经验,精通一门以上面向对象编程语言(C++或Java最好); • 作为核心开发主导过至少一个游戏运营系统或工具系统的设计和开发工作,具有优秀的技术领导力,能够带领、协调团队完成复杂技术项目开发落地; • 具有良好的组织、推动跨团队沟通的能力,能够从模糊的需求构想出发、逐步明确需求、规划技术方向、并同相关团队达成共识的能力。; • 具备扎实的软件工程基础,在某一核心技术能力方面具备一定的技术深度,例如分布式系统与微服务架构、云计算平台、多媒体内容处理平台等; • 具备良好的基于AI能力进行工具系统设计开发的能力,能够通过AI能力给工具平台赋能; Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
游戏客户端开发(保密3A体育端游)45k-55k · 14薪
上海学历不限5-10年客户端开发Kubernetes
ID: 215705 Title: Client Engineer, Unannounced 3A Project Location: Hybrid (Shanghai, China) BU: EA SPORTS Reports to: China Director (Producer) (请到EA官网ea点com/careers投递英文简历,如果简历审核通过,我们会通过邮件联系并邀请测试) (此岗位负责EA内部基于自研引擎保密开发的3A体育端游,期望7年以上游戏开发相关经验,熟悉C++和可视化脚本,英文基本读写) EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Position Overview Develop and maintain features and content for the game client. This role primarily uses C++ and visual scripting. The Software Engineer will work closely with producers, designers, and other engineers to develop game content, integrate platform features, and resolve issues to ensure a high-quality player experience. Working under the guidance of a Lead Engineer and/or Technical Director, the successful candidate will provide accurate task estimates, manage their time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title. The role also involves investigating live-service issues and collaborating with publishing partners to provide technical support. Key Responsibilities Resolve game client technical issues and help deliver a stable and high-quality gameplay experience. Develop new features and maintain existing systems using C++ and visual scripting within the internal engine. Interpret game design requirements and implement game content and platform features. Collaborate closely with other engineers, producers, and game designers to deliver the overall vision of the game. Maintain code quality through code reviews, testing, and bug fixing. Integrate and maintain third-party libraries and SDKs. Support cross-functional teams, including art, design, and production, by developing tools and improving workflows. Required Technical Skills and Experience Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience. 7+ years of software development experience, preferably in the video game industry with live-service experience. Strong proficiency in C++. Experience developing a variety of game features and content, with a strong understanding of UI/UX implementation workflows. Experience with object-oriented design and software architecture. Demonstrated understanding of software engineering best practices. Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues. Experience shipping at least one commercial video game title; live-service experience is a plus. Additional Skills Experience in networking, rendering, AI, or animation systems is a plus. Experience with or knowledge of visual scripting systems or equivalent UI frameworks used in commercial game engines. Experience with or knowledge of mobile game development is not required but would be considered an asset. Proficiency with modern AI-assisted and agentic engineering tools. Passion for video games and a commitment to creating high-quality player experiences. Soft Skills Proficiency in Korean or English is preferred but not required. Ability to work effectively in a dynamic and collaborative team environment. Continuously seeks opportunities to improve product quality and team productivity. Ability to quickly learn and apply new technologies, concepts, and solutions. Demonstrates strong ownership, accountability, and commitment to delivering results.
216154 游戏客户端开发 - 引擎30k-40k · 14薪
上海学历不限3-5年
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号216154进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zsNsd Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 您将直接向团队首席工程师汇报。 职位描述 • 利用并扩展现有的游戏引擎,基于当前引擎框架开发游戏,不断提升系统的功能和性能。 • 深入研究移动平台的引擎架构、基础设施和核心技术,为跨平台开发提供技术支撑。 • 优化并调试游戏性能,确保在多个发布平台上达到最佳的运行效果。 • 基于现有工具链,研发新工具并完善现有工具,持续提升开发效率。 • 与游戏设计师和美术团队密切沟通,确保程序功能符合设计要求。 • 帮助创建技术规范和软件架构文档。 任职资格 • 拥有超过3年的游戏客户端或引擎开发经验。 • 熟练掌握C/C++,以及相关工具相关的编程和调试能力。 熟悉C#,Python, MySQL 和日常开发中使用P4或Git。 • 具有使用商业游戏引擎(如Unreal或Unity)等游戏引擎的开发经验。 • 具有引擎相关工具开发与游戏引擎优化工作经验。 • 有Android和iOS平台开发和调试经验。 • 善于沟通,具有团队协作能力。 Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
游戏项目管理 - FC Mobile30k-45k · 14薪
上海学历不限5-10年游戏计算机软件
餐补#交通补助#带薪年假#股票期权#绩效奖金#补充医疗保险#超长假期#补充公积金
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号215676进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zzhJb Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom. EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide. As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance. Reports to: Studio Development Director Location: Shanghai, China Main Responsibilities Tools Project Management · You will lead planning, execution, and delivery of tools that support our live operations and feature development. · You will define and prioritize product backlogs for tools such as our live ops automation systems, content configuration pipelines, and productivity-enhancing utilities. · You will monitor progress, resolve blockers, and ensure delivery of high-quality tools. Partner Engagement · You will be the bridge between our internal customers (e.g., live ops, feature, and content teams) and the tools development team. · You will gather requirements, define clear specifications, and ensure tool features align with user needs. · You will conduct regular reviews, demos, and feedback loops with our partners to drive continuous improvement. Technical Collaboration · You will work with our engineers to ensure technical feasibility implementation of tools. · You will participate in solution design discussions and offer insights based on prior game tools development experience. · You will help establish standards, documentation, and workflows for tool usage and maintenance. Process & Efficiency Improvement · You will identify opportunities to optimize development pipelines and operational workflows through tooling. · You will advocate for automation and data-driven solutions to improve productivity. Qualifications & Requirements · 5+ years of experience in project management within the game industry, with at least 3 years working directly on game tools development. · Technical background, with familiarity in tools architecture, backend systems, and live operations workflows. · Proficiency in English and Mandarin (both verbal and written). · Passion for games, with an interest in soccer being. · Proficiency with project management tools (e.g., Jira, Confluence) and version control systems. · Experience with live ops content delivery workflows and configuration systems. · Familiarity with game engines such as Unity or Unreal. · Understanding of database management and API integration for tools development. · Experience in Agile/Scrum environments. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
216148 全栈工程师30k-40k · 14薪
上海学历不限3-5年
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号216148进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zsKOV Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 职位概述 我们正在寻找一名工具软件工程师,参与 FC Mobile 工具平台的建设。你将主导复杂工具系统和核心模块或独立工具软件的开发,以提升内容制作流程的效率和整体使用体验。该职位将向工具团队技术总监汇报。 工作职责 • 与内部合作伙伴紧密协作,及时完成开发任务或维护现有工具以支持功能开发。 • 通过工具开发或工具性能优化,以及流程优化,持续提升团队整体工作效率。 • 在多个技术领域中,调试并修复工具相关问题,以支持产品开发。 • 通过代码评审、架构讨论和知识分享等方式支持团队成长。 • 为所开发的工具编写清晰、易理解的文档,以支持工作流程。 任职资格 • 计算机科学、软件工程或相关专业本科及以上学历; • 5年以上与游戏运营平台相关的专业软件开发经验; • 精通一门以上面向对象编程语言(C++或Java优先); • 具有作为核心开发主导过至少一个游戏运营系统或工具系统的设计和开发工作的经验,具备技术领导力,能够协调团队交付复杂的技术项目; • 具有良好的组织、推动跨团队沟通的能力,能够从模糊的需求构想出发、逐步明确需求、规划技术方向、并同相关团队达成共识的能力; • 具备扎实的软件工程基础,在某一核心技术能力方面具备一定的技术深度,例如分布式系统与微服务架构、云计算平台或多媒体内容处理平台等; • 熟练掌握关系或非关系数据库的开发,例如MySQL、PostgreSQL或Oracle等; • 熟练掌握在云计算网络下的开发和部署,例如AWS、Azure或Google Cloud等; • 熟练掌握CI/CD及版本控制等开发工具,例如Jenkins、Maven、Git、P4等; • 具备良好的基于AI能力进行工具系统设计开发的能力,能够通过AI能力给工具平台赋能; Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
游戏美术总监 - FC mobile足球手游50k-80k · 14薪
上海学历不限5-10年
ID: 214738 Title: Art Director - FC Mobile Location: Hybrid (Shanghai, China) BU: FC Mobile Shanghai Studio Reports to: Head of Art (请到EA官网ea点com/careers投递简历和作品集) (此岗位负责EA SPORTS知名足球手游FC Mobile项目,需要具备8年以上游戏美术管理/PBR流程/游戏场景角色相关经验,以及团队管理经验,英文基本沟通) Summary The Art Director reports to the Head of Art and leads the Art function across FC Mobile. This role is responsible for elevating visual quality, improving content creation efficiency, and enabling artists to deliver world-class football experiences at scale. Working closely with Art, Design, Engineering, and Production leaders, the Art Director drives art strategy, team development, workflow innovation, and the adoption of new technologies that support both creative excellence and production efficiency. Responsibilities Lead and develop a multidisciplinary Art team, fostering a culture of creativity, collaboration, continuous learning, and high-quality execution. Partner with Art Directors, Design, Engineering, and Production leaders to establish a shared vision for visual quality and ensure that creative goals can be delivered efficiently at scale. Drive improvements to content creation workflows, asset pipelines, and production processes that enable artists to work more effectively and consistently across the project. Champion visual quality across player authenticity, stadium presentation, environments, lighting, cinematics, and overall game presentation, helping teams achieve a cohesive and engaging player experience. Identify opportunities to improve team productivity through automation, AI-assisted workflows, new tools, and emerging content creation technologies. Guide teams through evolving production challenges by balancing artistic ambition, development efficiency, technical constraints, and business priorities. Stay current on industry trends, creative technologies, and best practices, translating new ideas into practical solutions that improve both product quality and team effectiveness. Required Qualifications 8+ years of experience in game development, with experience leading art, technical art, or content production teams. Proven ability to drive visual quality across multiple content disciplines, including characters, environments, presentation, animation, or cinematics. Experience leading cross-functional initiatives involving Art, Design, Engineering, and Production teams. Strong understanding of modern game content creation workflows and real-time game development pipelines. Demonstrated ability to improve team effectiveness through workflow optimization, process improvement, or technology adoption. Strong communication, leadership, organizational, and stakeholder management skills. Proven track record of delivering high-quality products in fast-paced development environments. Strong learning agility and the ability to adapt to changing technologies, team structures, and product needs. Passion for sports or football Preferred Qualifications Experience with football, sports, or live service game development. Passion for football and an understanding of player authenticity, broadcast presentation, and sports entertainment. Experience working with character scanning, motion capture, digital human workflows, lighting, rendering, or cinematic content creation. Familiarity with Unreal Engine, Unity, or other real-time content creation platforms. Experience adopting AI-assisted workflows, automation solutions, or emerging creative technologies. Experience leading globally distributed teams and external development partners.
全栈工程师30k-40k · 14薪
上海学历不限3-5年
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号216148进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zsKOV Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 职位概述 我们正在寻找一名工具软件工程师,参与 FC Mobile 工具平台的建设。你将主导复杂工具系统和核心模块或独立工具软件的开发,以提升内容制作流程的效率和整体使用体验。该职位将向工具团队技术总监汇报。 工作职责 • 与内部合作伙伴紧密协作,及时完成开发任务或维护现有工具以支持功能开发。 • 通过工具开发或工具性能优化,以及流程优化,持续提升团队整体工作效率。 • 在多个技术领域中,调试并修复工具相关问题,以支持产品开发。 • 通过代码评审、架构讨论和知识分享等方式支持团队成长。 • 为所开发的工具编写清晰、易理解的文档,以支持工作流程。 任职资格 • 计算机科学、软件工程或相关专业本科及以上学历; • 5年以上与游戏运营平台相关的专业软件开发经验; • 精通一门以上面向对象编程语言(C++或Java优先); • 具有作为核心开发主导过至少一个游戏运营系统或工具系统的设计和开发工作的经验,具备技术领导力,能够协调团队交付复杂的技术项目; • 具有良好的组织、推动跨团队沟通的能力,能够从模糊的需求构想出发、逐步明确需求、规划技术方向、并同相关团队达成共识的能力; • 具备扎实的软件工程基础,在某一核心技术能力方面具备一定的技术深度,例如分布式系统与微服务架构、云计算平台或多媒体内容处理平台等; • 熟练掌握关系或非关系数据库的开发,例如MySQL、PostgreSQL或Oracle等; • 熟练掌握在云计算网络下的开发和部署,例如AWS、Azure或Google Cloud等; • 熟练掌握CI/CD及版本控制等开发工具,例如Jenkins、Maven、Git、P4等; • 具备良好的基于AI能力进行工具系统设计开发的能力,能够通过AI能力给工具平台赋能; Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
资深游戏3D美术leader - 足球手游40k-70k · 14薪
上海学历不限5-10年游戏设计PBR
ID: 214738 Title: Senior 3D Art Lead Location: Hybrid (Shanghai, China) BU: FC Mobile Shanghai Studio Reports to: Head of Art (请到EA官网ea点com/careers投递简历和作品集) (此岗位负责EA SPORTS知名足球手游FC Mobile项目,需要具备5年以上PBR流程/游戏场景角色/游戏美术管理相关经验,英文基本沟通) Summary The Senior 3D Art Lead reports to the Head of Art and leads the Art function across FC Mobile. This role is responsible for elevating visual quality, improving content creation efficiency, and enabling artists to deliver world-class football experiences at scale. Working closely with Art, Design, Engineering, and Production leaders, the Senior 3D Art Lead drives art strategy, team development, workflow innovation, and the adoption of new technologies that support both creative excellence and production efficiency. Responsibilities Lead and develop a multidisciplinary Art team, fostering a culture of creativity, collaboration, continuous learning, and high-quality execution. Partner with Art Directors, Design, Engineering, and Production leaders to establish a shared vision for visual quality and ensure that creative goals can be delivered efficiently at scale. Drive improvements to content creation workflows, asset pipelines, and production processes that enable artists to work more effectively and consistently across the project. Champion visual quality across player authenticity, stadium presentation, environments, lighting, cinematics, and overall game presentation, helping teams achieve a cohesive and engaging player experience. Identify opportunities to improve team productivity through automation, AI-assisted workflows, new tools, and emerging content creation technologies. Guide teams through evolving production challenges by balancing artistic ambition, development efficiency, technical constraints, and business priorities. Stay current on industry trends, creative technologies, and best practices, translating new ideas into practical solutions that improve both product quality and team effectiveness. Required Qualifications 5+ years of experience in game development, with experience leading art, technical art, or content production teams. Proven ability to drive visual quality across multiple content disciplines, including characters, environments, presentation, animation, or cinematics. Experience leading cross-functional initiatives involving Art, Design, Engineering, and Production teams. Strong understanding of modern game content creation workflows and real-time game development pipelines. Demonstrated ability to improve team effectiveness through workflow optimization, process improvement, or technology adoption. Strong communication, leadership, organizational, and stakeholder management skills. Proven track record of delivering high-quality products in fast-paced development environments. Strong learning agility and the ability to adapt to changing technologies, team structures, and product needs. Passion for sports or football Preferred Qualifications Experience with football, sports, or live service game development. Passion for football and an understanding of player authenticity, broadcast presentation, and sports entertainment. Experience working with character scanning, motion capture, digital human workflows, lighting, rendering, or cinematic content creation. Familiarity with Unreal Engine, Unity, or other real-time content creation platforms. Experience adopting AI-assisted workflows, automation solutions, or emerging creative technologies. Experience leading globally distributed teams and external development partners.
资深技术美术 - 偏技术40k-55k · 14薪
上海学历不限5-10年
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号216152进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zsK2P Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 汇报对象:技术美术总监 岗位职责 • 你将推动资源开发,定义EA内部游戏引擎如何通过管道和工具链进行高质量的内容生产 • 你将负责开发多种游戏中的画面表现功能,并针对平台做相应的性能管理和算法优化。 • 你将与游戏团队的技术总监/美术总监合作,为他们提供工具和最佳实践的建议,以实现他们的项目愿景,并负责实时性能评估 • 你将负责定义内容制作标准(数据结构、命名规范、技术规格) • 你将与程序员、美术和设计师协作,制定与性能管理和资源验证相关的指标和工作流程,确保游戏运行在既定性能目标内 • 你将解决常见的技术问题,分析和优化内容,以在各种移动设备上实现所需的性能和品质 • 你将负责在开发的各个阶段审查内容,并向美术提供反馈,提供美术问题的一线技术支持,并确保需要升级的问题能够得到解决 • 你将根据项目需求对引擎和美术工具链进行维护和改造 • 你将为美术和内容创作者提供技术工作流程支持, 并负责维护共享脚本库与工具链代码库并参与代码评审 • 你将在一个高度协作和创造性的环境中工作 任职要求 • 具备5年以上游戏行业工作经验 • 至少参与过一款使用 Unreal Engine/Unity 引擎的项目并成功发布 • 拥有相关专业本科及以上学历 • 善于与艺术家、工程师、管理者等不同背景的团队成员高效沟通 • 熟悉3D美术工具链(Maya/Blender/Substance系列)具备3D建模、关卡搭建以及基于节点的脚本系统(如材质、蓝图)经验 • 熟悉版本控制系统(如Perforce/Git) • 拥有技术问题排查与性能优化经验,熟悉常用工具如RenderDoc等,能根据项目需求定制高效解决方案 • 熟练掌握常见脚本语言, 例如Python/C#/Lua脚本开发 • 精通HLSL/GLSL着色器编写,能实现高级视觉效果(如PBR材质、动态光照),并对几何处理、光照模型等核心图形学算法有扎实理解 • 具备C++开发和GPU编程经验 Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
游戏服务端开发(保密3A体育端游)45k-55k · 14薪
上海本科及以上5-10年
ID: 215702 Title: Server Engineer, Unannounced 3A Project Location: Hybrid (Shanghai, China) BU: EA SPORTS Reports to: China Director (Producer) (请到EA官网ea点com/careers投递英文简历,如果简历审核通过,我们会通过邮件联系并邀请测试) (此岗位负责EA内部基于自研引擎保密开发的3A体育端游,期望7年以上服务端开发相关经验,熟悉Node.js/TypeScript/JavaScript 等,英文基本读写) EA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Position Overview Develop and maintain backend services and systems that power game features and live operations. This role primarily uses TypeScript, Node.js, MongoDB, gRPC, and Kubernetes. The Software Engineer will work closely with producers, designers, and other engineers to develop game systems, integrate platform services, and resolve technical issues to ensure a high-quality player experience. Working under the guidance of a Lead Engineer and/or Technical Director, the successful candidate will provide accurate task estimates, manage their time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title. The role also involves investigating live-service issues and collaborating with publishing partners to provide technical support and operational stability. Key Responsibilities Resolve game server technical issues and help deliver stable, scalable, and reliable backend services. Develop new features and maintain existing systems using TypeScript, Node.js, MongoDB, gRPC, and related technologies. Interpret game design and business requirements and implement backend systems and platform integrations. Collaborate closely with engineers, producers, and game designers to deliver the overall vision of the game. Maintain code quality through code reviews, testing, monitoring, and bug fixing. Integrate and maintain third-party libraries, SDKs, and platform services. Work closely with publishing partners to support live-service operations and ensure service stability. Required Technical Skills and Experience Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience. 7+ years of software development experience, preferably in the video game industry with live-service experience. Strong proficiency in Node.js, JavaScript, and/or TypeScript. Experience developing backend systems and game services using modern web technologies, gRPC, and/or RESTful APIs. Experience operating and supporting live services in large-scale Kubernetes environments. Experience designing and developing scalable distributed systems and backend services. Demonstrated understanding of software engineering best practices. Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues. Experience shipping at least one commercial video game title; live-service experience is a plus. Additional Skills Experience with Redis, MongoDB, or similar data technologies is a plus. Experience designing, developing, or operating microservices architecture (MSA) systems is a plus. Familiarity with cloud-native technologies and containerized service deployment is a plus. Proficiency with modern AI-assisted and agentic engineering tools. Passion for video games and a commitment to creating high-quality player experiences. Soft Skills Proficiency in Korean or English is preferred but not required. Ability to work effectively in a dynamic and collaborative team environment. Continuously seeks opportunities to improve product quality and team productivity. Ability to quickly learn and apply new technologies, concepts, and solutions. Demonstrates strong ownership, accountability, and commitment to delivering results.
游戏客户端开发 - 引擎30k-40k · 14薪
上海学历不限3-5年
Hello, 我们对您的背景很感兴趣,如果您对这个岗位感兴趣,请在我们官方网站ea.com/careers(可以切换中文)找到对应职位号216154进行投递, 我们会统一通过官网进行简历的审核以及推进面试流程,包括通过系统与你约定面试时间、签署保密协议等,麻烦及时查看邮箱,以免耽误面试进程。后续您可以在官网查看投递状态,谢谢! 官网职位链接: https://taou.cn/zsNsd Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。 FC Mobile 上海工作室致力于全球运营及开发高质量的顶级体育IP手机游戏,持续为广大玩家提供出色的游戏体验。我们对创新的追求,对自主的尊重,以及对团队合作的重视是我们团队文化的核心,这使我们能够在全球范围内创造高质量的游戏和体验。 我们的团队怀揣激情,勇于创新,乐于尝试新的可能性。我们从过去的经验中学习,快速适应并持续改进。我们重视团队协作,相信在轻松的工作环境能创造出更好的成果。因此,我们提倡并支持维护工作与生活之间的健康平衡。 您将直接向团队首席工程师汇报。 职位描述 • 利用并扩展现有的游戏引擎,基于当前引擎框架开发游戏,不断提升系统的功能和性能。 • 深入研究移动平台的引擎架构、基础设施和核心技术,为跨平台开发提供技术支撑。 • 优化并调试游戏性能,确保在多个发布平台上达到最佳的运行效果。 • 基于现有工具链,研发新工具并完善现有工具,持续提升开发效率。 • 与游戏设计师和美术团队密切沟通,确保程序功能符合设计要求。 • 帮助创建技术规范和软件架构文档。 任职资格 • 拥有超过3年的游戏客户端或引擎开发经验。 • 熟练掌握C/C++,以及相关工具相关的编程和调试能力。 熟悉C#,Python, MySQL 和日常开发中使用P4或Git。 • 具有使用商业游戏引擎(如Unreal或Unity)等游戏引擎的开发经验。 • 具有引擎相关工具开发与游戏引擎优化工作经验。 • 有Android和iOS平台开发和调试经验。 • 善于沟通,具有团队协作能力。 Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
技术美术 - 角色25k-50k · 14薪
上海学历不限3-5年
ID: 216143 Title: Technical Artist - Character (请到EA官网ea点com/careers,搜索岗位ID,投递简历和欧美写实风格的作品集) (此岗位负责面向全球玩家的EA知名足球手游-FC Mobile,要求熟悉欧美写实风格的3D角色相关的技术美术工作,具备基本英文读写能力) EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide. As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance. Summary The Technical Artist - Character reports to the Technical Art Lead and partners with Character Art, Animation, and Engineering teams to deliver high-quality player and character visuals. This role focuses on character rendering, shaders, character scanning workflows, and animation integration to support realistic and performant character experiences. Responsibilities Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content. Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine. Support character scanning workflows, including scan processing, asset integration, and visual quality validation. Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation. Improve character production pipelines, tools, and workflows to increase efficiency and content quality. Troubleshoot character rendering, animation, and asset integration issues throughout development. Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency. Qualifications 3+ years of Technical Artist experience in game development. Strong understanding of character art production pipelines and real-time character rendering. Experience creating and optimizing character shaders, materials, and rendering workflows. Experience working with game engines such as Unreal Engine or Unity. Proficiency in Python, Lua, or similar scripting languages. Strong problem-solving and debugging skills. Effective communication and collaboration skills across Art and Engineering teams. Preferred Qualifications Experience shipping AAA, mobile, or live service games. Experience supporting facial scanning, photogrammetry, or digital human workflows. Experience working with facial rigs, character rigging, skinning, or deformation systems. Experience integrating motion capture data and animation systems into production pipelines. Knowledge of player likeness creation and character authenticity workflows. Familiarity with AI-assisted content creation, automation, or production workflows. Passion for football games and player presentation.